Hi there,
I have a problem with this class, this is my code:
frame.saveToFile("received_frame.jpg");
if(tp.null())
tp = CTexturedPlane::Create(1.5, -1.5, 1.5, -1.5);
tp->assignImage(frame);
tp->setPose(CPose3D(0,0,0,DEG2RAD(0),DEG2RAD(0),DEG2RAD(180)));
m_canvas->m_openGLScene->getViewport("clone")->insert(tp);
m_canvas->Refresh(true);
When I see the texture in the viewport, it appears with shadows, for example, if frame is an image in white, I see this (bottom left):

but frame is save on disk correctly, what may be happening? I'm using MRPT 0.9.5
Thanks!

